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Jumpstart 3rd grade mystery mountain play
Jumpstart 3rd grade mystery mountain play






jumpstart 3rd grade mystery mountain play jumpstart 3rd grade mystery mountain play

Once the robot has been rescued, the user begins a new mission by selecting another TransQuizzer question.

jumpstart 3rd grade mystery mountain play

Once this activity is complete, the user enters the Time Machine and travels back in time to retrieve the robot and bring it back to the present, where the rescued robots are deposited in an area called a "robot shelter". Here, Monty Monitor quizzes the user with questions that provide the moment Polly sent the missing robot, ultimately revealing the correct answer to Polly's original quiz question. Once inside the Time Machine's Mission Control, the user has to get past the Wheel of Invention to acquire a Time Key and enter the Time Machine, although apparently, Polly has reprogrammed the Wheel, so it doesn't It's not just a test, but a test.

jumpstart 3rd grade mystery mountain play

The number of Invention Points required to enter the Time Machine gradually increases over time. Once all the clues for the mission have been collected, the user will still need to collect an increasing number of invention points in order to enter Time Machine's mission control. Polly then appears on a monitor to indicate which robot she has sent in time for the question and to list the four mission clues that must be found for the mission.īotley, using his powerful sensory device, determines which games must be played to retrieve the necessary mission clues. Winkle, poses a historical question, and Polly gives a surreally funny answer. In the TransQuizzer, Polly's teacher, Mrs. ScreenshotsĮach of the game's twenty-five missions (one for each robot to be rescued) begins when the user selects one of Polly's TransQuizzer questions. On June 6, 2003, it was released as the "Fundamentals" disc. This is the only ever created version of this game and, unusually for Knowledge Adventure, it was still selling over fifteen years after its initial release on December 2, 1996. As the title suggests, the game is intended to teach a third-grade curriculum. JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in the JumpStart series of educational software from Knowledge Adventure.








Jumpstart 3rd grade mystery mountain play